Make the arcade carpet pattern stuck in your head.
Pick shapes, mess with the fills and colors, add some chunky 3D nonsense, then export a repeating tile. You do not need to learn a whole damn design suite first.
Why I built it:I wanted a tool for arcade-carpet patterns. I did a ton of research to make it kinda grounded. It spiraled into what it is now from there.
Start fast. Get picky later.
Hit Generate until something clicks. Open Guided for help or Studio when you want every control at once.
Build or fix one shape at a time. The pattern stays beside you.
Pick a palette. Keep hitting the button.
The result stays editable in Guided and Studio, so a lucky accident can become an actual design.
Choose a shape
Design so far
To make the pattern feel complete
These counts are a decent starting point. Ignore them when the pattern already looks right.
Shapes you actually added
Shapes you actually added
New surface patterns. It does not copy a named artwork.
Shape controls, fill and depth options, presets, placement rules, palettes, and repeat logic.
Sources inform the library. A generated tile does not claim historical authorship.
Shape Studio
22 of 22 selectedShape settings are applied.
Work on one shape at a time. The draft changes immediately. The pattern waits until you hit Apply.
Pick the next one
The checkbox controls whether the shape appears in the pattern. Edit opens it above and leaves every other draft alone.
Start with the decade. Then mess with it.
Video Store Electric runs this page because I am apparently incapable of resisting magenta, teal, and rental-store purple. The other palettes are here when you want a different kind of weird.
Every shape. No mystery meat.
See the drawing options, where the shape fits, and any real research link attached to it.
0 shapes shown